![]() Naming of these features could be improved. Reason camera HDRI’s are not available in LookDev shading mode. Terascale architecture cards are not working reliably, mainly on Windows. AMD GCN 1st gen and newer architectures are supported on both Windows and Linux. This covers the NVIDIA GPUs released in the last 10 years. Realistic method, and the only one that can be efficiently supportedįor features like Eevee indirect light and light probes. NVIDIA GeForce 200 series, Quadro with Tesla architecture and newer are supported on both Windows and Linux. Light coming from the same global direction. ![]() World HDRIs are the same as environment textures in the world, with Well lit and you can see their shape clearly, even if it’s not They are convenient scene lighting replacement suitable for quickly testing your model and viewing it under different lighting conditions.īoth can be easily easily user customized by adding new entries to the menu either from the user preferences by pressing the small Wrench icon, or by manually adding files to the folder Blender-2.80\2.80\datafiles\studiolights, either under a Camera, Matcap, or World subfolder.Ĭamera HDRIs are like matcaps or solid mode lighting in 2.7x, in that World HDRIs behave as realistic environment maps like the ones you would use in Cycles World environment textures. ![]() They will behave like matcaps in the sense that they are viewpoint dependent and will rotate along with the view angle. User Interface: Initial support for reusable custom configurations, automatic DPI scaling. Alembic: Improvements to compatibility, stability and support. Grease Pencil: New frame interpolation tools, per-layer onion skinning. They offer more options and eventually better prices than NVidia cards.įor the full list of features, you can check out the release notes.Well since you seem to have cross posted this I'll just shamelessly plagiarize Brecht's answer for completeness sake.Ĭamera HDRIs are basic studio lights meant for fast performance with non realistic shading. Cycles: Built-in Denoising, Shadow catcher, Principled shader, AMD OpenCL optimizations. As a result, renders that are “usable†with much less time required to process.Īnother important upgrade is the OpenCL performance, which will allow you to pick a GPU from AMD to use with Cycles. ![]() For interior rendering the results are amazing!Īfter that, you will have Denoising, which will remove that noise aspect from renders with low sample values. What does it mean? Using the same settings (Sun+Environmental Texture), you will get much more light. The filmic log encoding base is something really “magical,†because it will upgrade the color management options in Blender and boost the dynamic range. That is the way a lot of people are calling some of the new tools!įrom the release notes we can point three features that will have a direct impact on the way we work: ![]() Why is it so important? Blender 2.79 will give you a collection of “magic†features. In recent years this release may be the most significant update to architectural visualization artists, after the Cycles first appearance back in version 2.61. The UI Layout and system is much less complex than 2.79 in my own opinion. After a period of testing and bug hunting, we finally have the final and stable version of Blender 2.79 available to download. In my own experience Blender 2.8 is much more beginner user friendly. ![]()
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